Clan BoC's Stratagey Page
   
Protoss
 
PROTOSS:

They are by far, in my opinion, the best race in the game. They are very powerful if you know who to operate each unit properly. When you start to
play Protoss, remember that the drone do not have to be assigned to build a building. All you have to do is tell them where to build it and once they warp the building you can assign them to other tasks. Some Protoss buildings take a long time to warp. The only advantage is that you can build multiple buildings at the same time The first building I've always build is the Gateway. Gateway allows you to produce or train Zealots, Dragoons, and Templars. Dragoons and Templars require aditional structures. Zealots are one of the best units in the game they are very powerful. I suggest that you build at least two Gateways so you can start pumping zealots for the computer frist attack. 6 at the minimum if you want to survive the first attack(in custom game) If you are playing against two or more computer opponents, build as many as zealots as you can. After you have enough zealots, you should build an assimilator to start collecting gas. Again here, put at most three probes to collect the gas, you may put more probe if you want(if the distance between the gas and your nexus is far). The next thing to do is build a forge so you can upgrade your plasma shields and weapons and armor. The forge also allows you to build photon cannons. Once you have build a forge, you need to build cybernetics core. This structure allows you to build advanced structures and upgrade your dragoon's attack range and gets air unit's upgrades. Also shield are also avialable for you to build . My suggestion for you is build the charger at the outer defense perimeter, so
your unit can recharge their shield quickly(note that protoss cannot heal their structural wonds but they can recharge the shield points).

-By {BoC}SpecialOPS




FIRST BUILD ORDER


1)Down came the Nexus with 4 Probes.
2)Build 3 more Probes to gather more cash.
3)3rd Probe puts up a Pylon.
4)The Pylon finishes and you now build 2 Gateways.
5)Build 1 more Probe.
6)Start pumping out Zealots like there's no tomorrow, because if you win
then there won't be one for your enemies.




SECOND BUILD ORDER

1)Nexus & 4 Probes
2)Build 4 more Probes
3)4th Probe builds a Pylon.
4)Build another Probe.
5)Use the newly built Probe to warp in a Gateway.
6)Repeat
7)Gateway=build a Zealot & 1 more Pylon.
8)You should now have a lot of Probes (10+), 2 Gateways + Pylons
with still enough money for another Gateway.



EARLY GAME


1.Probes are highly valued and should be well protected. Protect the routes leading into your
mineral patch with Zealots.
2.If you are rushed by another player, build � Shield Batteries to minimize deaths as the opponent will probably continue rushing.
3.Teaming with and ally to mesh a base together is a good tactic. The opponent will find it very hard to handle 2 players. Make use of a mixture of units(e.g. Zealots in front, Marines firing from behind.)
4.Do not build an Assimilator early on as you will not use gas... YET!
5.Make sure you build the right amount of Pylons - Before you hit the limit so as not to disrupt Zealot productions, but Do not build too many Pylons as your units will also become casualties of war.
6.Do not leave Pylons is such a way that Gateways all depend on a single Pylon. Overlap the range of Pylons.



MID GAME


1.Build an Assimilator and 3 workers for it.
2.Do not build a Cybernetics Core until you have a reasonable amount of Gas.
3.The most worthwhile structures to build are the PROTOSS FORGE, ROBOTICS FACTORY & THE CITADEL OF ADUN
4.Zealots with Damage Upgrade will kill a Zergling in 2 hits.
5.Robotics Facility and Support bay cost a total of 350 Minerals & 300 Gas. Shuttle for
early Shuttle Drops and Reavers for Ground Superiority.
6.Citadel of Adun - will lead to the building of superb Templers. The 'Leg Enhancement' negates the advantage long-ranged units have.



END GAME


1.Get another base up as your mineral patch would have diminished.
2.You may decide to build air units. However, it may do well to remember that 12 Scouts cost a whopping 3600 Minerals and 1800 Gas.
3.Carriers should go visiting opponents in groups of 4 or 5. Hallucinations are welcome
4.ANTICIPATE the opponent using Observers, OVERWHELM them with Zealots & Reavers before you CRUSH them
with the air superiority of Carriers and Scouts.
5.May the Khala guide you. Do not shame the Protoss.



-By {BoC}SpecialOPS

 
Zerg
ZERG BUILDUP/START:

Well, it has come to my attention that a few newbies out there are having trouble starting out in the game. I've heard that some of you do well in the late game, but are weak in the early game. Well, isn't it your lucky day. I have this here strategy for the Zerg to help you out.

First off, you know not to take all four drones and right click on a mineral patch right? Well, if you didn't, I'll tell you a better away of starting off. Select two drones, right click on a mineral patch. Then select one of the two that you selected, and make him work on another patch. Then you do the same thing for the other two, but on different patches of minerals. This will allow you to start gathering an even amount of minerals in the beginning and help you have a better start than the other player. Build more drones!
Now, when that seventh drone pops out, you make him gather minerals. Wait till you have gathered 100 minerals and build an Overlord. Wait, again, for the next 50 minerals, and train a Drone. When he is done you wait until you have 150 minerals and build a Spawning Pool. Now, every 50 minerals you gather, train a Drone. Keep doing this until your supply is around twelve or so, and your Spawning Pool is about finished. This is when you should stop building your drones, which should all be gathering minerals, and start building Zerglings. When you have trained 8 Zerglings, you should start building another hatchery in your base. Though, if another mineral patch is nearby, you should move there and expand there.
Now that you have your Hatchery coming along, you should alternate with your trainings. For every Drone you create, train 4 Zerglings(thats using two larvae). When your second Hatchery has
finished, find a Drone and build and Extractor. When that is done, four drones on it, and all the while, you're training Zerglings and Drones. When you get your first 50 gas, build a Hydralisk Den, and start training them. You should have around two Drones to each mineral patch. If you do not have this, then you should train more Drones, and more Hydralisks. If you have not done so already, you should be scouting the map, either with your Overlord or a Zergling. You should by now have a plentiful amount of Zerglings and Hydralisks on guard, and a good amount of Drones gathering. You
could now build a few Creep Colonies and evolve them into Sunken Colonies to give a better defense. You are now set, and should go along with your strategy, what ever it may be.


TIPS IN THE EARLY GAME:

Spread your Zerglings around your choke point,and have a few in the front so that you know when you are being attacked. If there is no choke point, you want to have your Zerglings near the main
Hatchery.

When you start building Hydralisks, make sure you spread them around your entire base. This will help prevent the infamous "Reaver Drops"

-By {BoC}SpecialOPS


 
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